Quoted from: SSG Wookiee
I'm not annoyed with him, as such.  But the stupid internet and their stupid stupidness!

Recent Posts

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Destiny / [Bounty] Taken Hunting
« Last post by SSG Jayman on 05 Nov 2016, 06:24 AM »
- Defeat 10 Taken Majors or Ultras

This one is super quick and easy. Head to Phobos and select the lower mission, Fear's Embrace. At the very start of the mission there spawns 3 major Taken psions that keep splitting. You can easily get 3-5 kills then just jump off the edge and wipe and kill them till you get 10.
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Destiny / Rise of Iron Light Level Guide
« Last post by Nemie on 27 Sep 2016, 02:00 PM »
With the release of Rise of Iron, Bungie has revamped the Light Level system to a more incremental system. While trying to increase your light level, you will be trying to get each piece of gear up approximately 5 light levels at a time.

ENGRAMS:

- Green engram will drop with gear up to 190 light.  The main intention of this is to create a new route for players to get weapon and armor materials.
- Blue engrams will decrypt up to 340 light.  Actual blue item drops (already decrypted) from strikes will decrypt up to 365 light
- Purple Engrams will decrypt up to 365 light.
- Exotic Engrams will decrypt up to 385 light

Vendors:
- Purchasable vendor gear (including items Xur is selling) has a starting light level of 350

Steps to Leveling:

Step 1: buy what vendor gear you can with legendary marks.  With a maxed out 200 legendary marks, you can buy two pieces of armor.  If you hoarded legendary items in your vault, you can get a full set of armor, a ghost, a class item, as possibly 1-2 weapons from breaking down items.

Step 2: After completing the Story missions, make sure to complete the quest for Shiro to unlock the new Strike and the new version of The Devils Lair stork (Sepiks Perfected).

Step 3: Run the Sepiks Perfected strike over and over.  Each run will net you 2-3 decrypted blue items.  These items (as mentioned previously) will decrypt up to 365 light.

[NOTE: Reason for doing this strike is that there are 2 stopping points prior to the boss, and all other areas you can bypass the enemies on your sparrow or just run by them, allowing you to complete a run in around 15 minutes.]

After a run is complete, go back to orbit & equip the blue items you received that have higher light values.  DO NOT infuse each item into legendary gear or you will run out of legendary marks quickly.

[Note 2: DO NOT decrypt any Legendary (purple) or Exotic (yellow) engrams.  You will want to wait until you hit around 360 light.  At this point you can use the legendary engrams to help get you to 365 light.  If you don't hit 365 from legendary engrams, continue running Sepiks Perfected till you do, or are close]

Step 4: Once your at 365, you have more limited routes to gaining higher level gear as this is the point that is considered "End Game" leveling.  Below is a list of things that will give you drops higher than 365 and up to 385 light:

- Exotic Engrams
- Gunsmith Packages
- Vanguard Packages
- Crucible Packages
- Faction Packages
- Eris Packages
- Petra Packages
- Variks Packages
- Elder Sigil rewards
- Nightfall Rewards
- Hoard Chests at the end of strikes (needs skeleton key)
- Wrath of the Machine raid

This will be the grindiest time of the new content.

- Run heroic siva crisis playlist
     - this allows you to have a possibility for getting skeleton keys for the hoard chests
     - hoard chests are one of two spots currently you can get a higher light artifact

- Use your exotic engrams incrementally
     - Don't use your exotic engrams all at once.  Wait to see what you get from Vendor/faction packages, then see where you're lacking in light level and decrypt those engrams

- Run Court of Oryx
     - the other spot to possibly get an artifact is from a Eris Package.  Run court of Oryx and do the Eris bounties on the Dreadnaught to level your rep with her.  It takes approximately 30 antiquated runs to go up 1 level with Eris

- Run Challenge of Elders
     - Rewards from challenge of elders are up to 385 light.  This will give you one armor piece and one weapon a week per character
     - continue running challenge of elders to rank up Variks rep.  His packages will give up to 385 light level items

- Run the nightfall
     - dont run the nightfall until you are over 365 light
     - this is just another route to getting higher gear when the game slows

- Do weekly Petra bounties

- turn in heavy weapon synths/materials/motes to factions for packages

- Run the Wrath of the machine raid
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Destiny / Re: [Special] Fragments & Ghosts
« Last post by Mr Dead3ye on 21 Sep 2016, 01:47 PM »
There is a section on there for the SIVA clusters as well. However, until they get all the proper videos and images to assist, you can use this site:

http://destinysivaclusters.com
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Destiny / [Special] Fragments & Ghosts
« Last post by SSG Jayman on 16 Sep 2016, 12:08 PM »
If you are looking for a way to keep track of your Ghosts or fragments to pick up that Touch Of Malice then be sure to visit.

https://destinyghosthunter.net
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Destiny / [Bounties] Elite Breaker
« Last post by SSG Jayman on 16 Sep 2016, 12:05 AM »
- Defeat 10 Cabal Majors of Ultras

For this one I head to the Exclusion Zone mission on Mars set on the Heroic modifier.  Right at the very beginning you fight a few waves of Cabal and the last wave is all majors.  If you don't get all 10 in the first past I just let one of them kill me (or rocket suicide) and fight them till I have all 10.
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SSG Sherpa Guides / Sherpa Guides FAQ
« Last post by SSG Jayman on 14 Sep 2016, 02:26 PM »
Our Sherpa guides are here to help everyone in the SSG community.  They are written by Knight or our Community Friends. We have a few sub-forums for our more popular games like: Destiny, Halo, and Minecraft. This main Sherpa thread will contain any games that don't have their own sub-forum.  If you are looking for help and would like a guide just ask and I'm sure that someone will help you out.
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Updated OP.
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Halo / Re: Warzone Guide: The Wheelmen Way
« Last post by HWM Sarge on 03 Mar 2016, 04:49 PM »
Yeah, we adapted almost instantly. We use Carbines a lot at the beginning of games now on Backup and if someone on Containment dies early.
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Halo / Re: Warzone Guide: The Wheelmen Way
« Last post by Run5k on 03 Feb 2016, 08:30 PM »
Did you happen to see the subtle changes they made yesterday to the REQ energy level costs on certain weapons?

Halo 5: Guardians Warzone REQ Cost Changes

Quoted from: 343 Industries
The various teams here at 343 have been monitoring your feedback, as well as carefully studying a variety of match data, and after this evaluation have decided to lower the cost of a small set of weapons. The cost of these weapons was a little high, and we want players to be able to use them more often and without breaking the bank. Here’s a look at the new lowered weapon costs, which we’ve just released in the wild via a service side update.

Carbine

    Carbine: 4 -> 2
    Rain of Oblivion: 4 -> 3
    Blood of Suban: 5 -> 4

Suppressor

    Suppressor: 2 -> 1

Bolt Shot

    Boltshot: 2 -> 1

Light Rifle

    Light Rifle: 5 -> 4
    Barbed Lance: 5 -> 4
    Dying Star: 6 -> 5

SAW

    Saw: 5 -> 4
    Appetite for Destruction: 6 -> 5

Warzone is huge, and has many different aspects that make up the whole experience. By continuing to fine tuning certain aspects as time goes on based on telemetry and player feedback, we’re able to refine and polish the experience even further. Be sure to leave us your feedback in this dedicated forum thread, and stay tuned to @Halo for more updates!

We’ll see you in Warzone!
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