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In memory of Daniel, I believe the role now requires assless chaps.

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51
Halo / Re: Guide to destroying vehicles
« Last post by SSG iAmGrant on 15 Dec 2010, 10:17 AM »
Very nice find, those random bold statements threw me off to what he was talking about (I thought they were heading titles lol) but this is a great write up and awesome information.

Maybe clean it up a bit and get rid of the random "Defend Burgertown", "This is sparta", etc. nonsense? I highly doubt this guy will ever read his post at SSG so I don't think he'll mind you cleaning it up for him :)

Great job Dark!
52
Halo / Re: Guide to destroying vehicles
« Last post by SSG Ghost Rider on 15 Dec 2010, 07:09 AM »
Nice find Dark. I think they have done a good job at making sure vehicles don't rule the field anymore. Which I am down with while enemies are shooting me in the butt...but very against when I am the one doing the shooting. Lol
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Halo / Guide to destroying vehicles
« Last post by SSG Dark on 15 Dec 2010, 12:58 AM »
Scorpion Tank


Weakest spot: The engine vent on the back. Damage is tripled if taken in this area. It takes one Laser shot to blow it up if it hits this area, one full sniper clip, a single rocket, or three Plasma Launcher bombs. (Each of the 3 bombs must land on the vent exactly)

Weak spot: All 4 of the treads. When the treads have armor on them, they take normal damage (which is to say, very resistant against damage since it's a Scorpion tank) but once the armor of the treads are shot off, that particular tread will take double damage from everything.

* What it takes to blow away a Scorpion in the treads (ASSUMING THE TREAD ARMORS HAVE BEEN BLOWN OFF): One Laser blast, A sniper clip and a half, two rockets (the first rocket will very heavily damage the vehicle) four Plasma Launcher nades.

* There is a tip in-game that says to shoot the cockpit of the tank (where you drive it) but it does NO extra damage. However once the canopy of the cockpit is blown off, you can do 100% damage to the actual person driving it if you hit the person directly. Alternately there is a very small gap where it's possible to hit the driver without having to pop off the lid.

Damage resistant spots: The Scorpion cannon seems to take less than half damage (one strong mofo). It will take four rockets on the cannon to blow up the tank but the third rocket will be blowing up the cannon. It'll take three laser shots, twelve (you read it: TWELVE) Plasma Launcher bombs, or TWENTY-EIGHT sniper rounds to blow up a tank if you keep hitting the cannon (whether or not the cannon is blown up or not - keep that in mind! If you blow up the cannon, don't start shooting where it was, the less than half damage multiplier still applies to that area!)






Wraith

Weakest spot: The spinning Power Core on the back of the vehicle that creates the boost and acts as a battery for Plasma Mortars. Damage is actually quadrupled. It'll take just a single Sniper shot to blow it up if it hits here, a single Laser shot, two rockets (first rocket will very heavily damage the Wraith), or just two Plasma Launcher bombs.

Weak spot: The unarmored parts of the Wraith. It takes approx. 1.5x damage in these areas. Since it's a fraction I can't accurately count all the rounds it'll take for weapons to kill it from here, but nonetheless, if you see the back or side of the Wraith, shoot it.

Damage resistant spots: Everywhere with purple armor. You'll be doing less damage to a Wraith if you hit it in the front with a Sniper than if you hit a Scorpion in the front with a sniper. I haven't found out the exact number, but since it takes 32 sniper rounds in the purple area to blow up a Wraith (and it takes 28 to blow up a Scorpion in the center armored area) it takes 1.3x less damage than a Scorpion, or around there.








Ghost

Weakest spot: The Plasma Gas Tank on the middle bottom left of the vehicle. It'll take 1 sniper shot, 3 DMR shots, and one Plasma Launcher bomb to blow up the Ghost if they hit this little tank.

Weak spot: Everywhere without purple armor. The Ghost takes 1.5x damage from these areas.

Damage resistant spots: Everywhere with purple armor. The ghost takes .5x damage from these places.








Warthog

Weakest spot: The engine in the front of the vehicle. Once all (read it, ALL) of the armor on the engine of the vehicle is off, the Warthog will start taking triple damage from every round that hits the Engine. It takes two sniper shots (once the Engine is fully uncovered) to blow up the Warthog if the rounds hit the Engine, and just one Plasma Launcher bomb.

Fun Fact! Once the Engine is on fire, it takes another 1.5x damage, that makes 4.5x damage! Hit that Engine!

Weak spots: The tires.They take 1.5x damage. So if you have a DMR and you see a Warthog that is very heavily beat up but its engine isn't uncovered, don't shoot the driver unless he has his shields low or down, shoot the tires!

Damage Resistant spots: Everywhere with green armor. The Warthog takes .7x damage from these areas (coincidence?). It doesn't matter if the armor is blown off, the driver and the vehicle seem to take the same amount of damage as if the armor was still there, so it's kind of like the thing with the Scorpion cannon.







Falcon

Weakest spot: The wings and the propellers. The Falcon takes double damage from these areas. It'll take: five Sniper shots, four Plasma Launcher bombs, or a single Laser blast to blow up the Falcon if they hit these areas.

Weak spots: Underneath the Falcon. It takes 1.5x damage from this area, so spray dat -blam!- with the Warthog turret! The cockpit also takes some extra damage, slightly more than 1.5x but not exactly double. Needs further testing.

Damage Resistant spot: None in particular, however it is a vehicle so it takes less damage from weapons overall.







Mongoose

Weakest spot: The whole thing is weak except for the area with colored armor (around the driver seat)! You could test this for yourself: Get a friend and go drive a Mongoose. Drive up to your friend and let him shoot the front of the Mongoose (but not the area with colored armor!) with a DMR and you will take almost as much damage as if that shot had hit you. That means it actually takes six shots from a DMR instead of five to kill you, if the sixth shot hits you in the head.

Weak spots: Tires. Same damage multiplier as Warthog. Unarmored areas take .09x damage, (that's less damage than if you hit the tires) so hit those tires if you can!

Damage Resistant spot: The area with colored armor (it's around the driver seat and it's all red/blue or green, etc). The Mongoose takes 1.5x LESS damage from this area.







Shade Turret

no weak or strong spots, but they are fragile.







The Banshee

no weak or strong spots, but it is fragile. Team-shoot it with DMR's.






Revenant

The Revenant has no weak spots however it is a vehicle so it takes less damage from all weapons.
With it's sides being open it's easy to get shots onto the driver or passenger
Source: http://www.bungie.net/Forums/posts.aspx?postID=54191475
54
Halo / Halo: Reach Beta Survival Guide
« Last post by jayman on 12 May 2010, 11:14 PM »
From Bungie:

Last week, in the early back-blast of the Beta's launch, Brian noticed that some players were struggling to come to grips with some of the changes brought to bare by our brand new multiplayer mechanics. Though we'd covered the new stuff with great vigor and unbridled enthusiasm, Brian wanted to go the extra mile. And so, to get some tips and tricks, he dove deep into the bowels of the community in search of a seasoned Halo veteran. Since tricks were the order of the day, he ultimately extracted the one, the only, the ever verbose Shake Appeal to do this dirty deed on his behalf.

If you've found that you weren't quite ready to get your boots in the mud, read on, gentle traveler, and follow in Shake's dainty and delicate footsteps. If you have reading spectacles, now's the time to don those bad boys.
Halo: Reach Beta Survival Guide
by Shake "Two Boxes" Appeal

When you first fire up the Halo: Reach Beta, you’ll soon realize that plenty has changed since Halo 3. Some of these changes will be immediately understood and welcomed, while others may take some getting used to. Bungie have made significant alterations to some of the core concepts you may have taken for granted, such as how melee combat works, how you should best aim your weapon, or even something as simple as how high you can jump. Troublesome, I know. But then remember when you had to lay your beloved pistol to rest with the arrival of Halo 2, and cope with learning some ungodly new instrument called the Battle...Rifle? Remember how you later learned to love it? Well, ‘four-shot’ isn’t in your vocabulary anymore, as the Halo sandbox has seen its most radical overhaul yet. The comforting news for Halo veterans is that skill, situational awareness, and honest teamwork are privileged more than ever in Reach. Put simply: good players go in, good players win out. Provided, that is, they’re willing to adapt. If you’re open to learning a few new tricks, and unlearning a few stale habits, then this guide will help you through the foreign terrain of the beta. If not, at least you’ll have something to read between ragequits.

Read the whole article here.
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The only REAL problem with the playlist is that there is no penalty for quitting out of games. So often if you go in with less that 4, people will start quitting if their score is low and they think they will lose that game.

Tell me about it. It was my second Arena match for the day and two people quit on my team for whatever reason, the opposite team was full.
But luckily the guy I was left with was rad. We teamed up, watched each other's backs and won the match anyway.
Good times.

Bungie's banhammer update makes me so happy.  >:D

I'm still on the fence about Arena (I'm not stats crazy, I just like cool things), but I will gladly CoOp should anyone need me!
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Nice post, good information.  *~
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Hit me up if you see me online Duff. I love playing some Arena the most in the Beta. The only REAL problem with the playlist is that there is no penalty for quitting out of games. So often if you go in with less that 4, people will start quitting if their score is low and they think they will lose that game.
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So I finally got to sit down last night and get some good time in with the Reach Beta. I actually kinda liked the Arena. I managed to get 3 games in and won them all! It was fun. I would definitely love to run with a team and do it for a bit.

All in all, I like the Arena thingy. It's fun.
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Alright so I FINALLY figured it out. Bungie didn't make it very clear as to how many days of Arena ratings you would have to get to be placed in a division or how to find said division.

Simply put, this is what you do:

1. Play enough Arena games to get ratings for ATLEAST 3 days. Doesn't have to be consecutive days. Just 3 days in the season (I believe it will be 5 days for the final version of the game, but for the Beta its only 3 days). Basically what this means is you have to play atleast 3 games in a day for 3 days in a season. 

2. Go to Bungie.net, click the Halo:Reach link at the top right of the page AFTER you sign in to your BNET account.

3. On your Reach stats page click Arena. Then click either Aggregates (appears on the left sidebar right above Commendations. These are your Arena specific aggregates) OR click 'More Career Stats' which should appear just above to the right of the 'Most used weapon' picture that is displayed on the page.

4. Now look at your name, it should show your GT , your emblem, your callsign, your Halo Reach rank (Warrant Officer, Corporal etc.).

5. Right after the bar that shows you how many more cR's you need to rank up you will see a military insignia and if you've followed this process correctly, there should be a small vertical bar after which they will display a COLORED STAR with a number on it.

EDIT: A Black Star with a 5 = Onyx, Star with 4= Gold and so on till Star with 1= Steel. The order of divisions from lowest to highest is Steel, Bronze, Silver, Gold and Onyx. 

Bungie also states that at the end of a season if you have played enough games you will be ranked WITHIN your division. A percentile or maybe even a ranked number, so don't be too happy just yet if you've gotten that Black Star.

EDIT: Or as I've found out, somewhere on your 4th day of play after getting a rating you will see the star come up next to your name.

60
Those sure are a lot of complicated looking numbers! (I'm an artist for a reason)

But I've only played 4 Arena games (technically against my will, I was not party leader) and I do prefer that everything is condensed into this number. Having my number of deaths on display isn't very flattering, haha.

I haven't played enough games to qualify for a 'division', where does that show, anyway?
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