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She doesn’t understand what could possibly be fun about shooting giant worms and talking about why my guns are better than your guns.

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61
Alright so after doing some more math I figured out how you get a score per game.

Game Score = 1000+(2000/Pi)(Arctan(X(2/25))

Note: If you lose take 96% of this value

X = Raw Score = Kills+Assists-(1/3)Deaths-Betrayals

Approx math:

Raw Rating >= 39, then Game Score >=1800
Raw Rating >= 25, then Game Score >=1700
Raw Rating >= 18, then GS >= 1600
Raw Rating >= 13, then >= 1500
Raw Rating >= 10, then >= 1400

As you can see getting 1800 and above would mean getting ATLEAST 39 combined kills/assists with NO deaths or betrayals. Talk about having a good game.

Theoretically also, the lowest score you can ever hit is ~390 (0 kills, 50 deaths) and the highest is ~1850 (50 kills, 0 deaths).
62
Assists and Kills get you the same amount of points. Both are weighted equally. You lose points equivalent to 1/3rd of your deaths. Betrayals are a full point loss. A loss means you lose 4% of your score that game.

Equation:

Score = Kills+Assists- 1/3rdDeaths - Betrayals [- 4%(if you lose]

Assuming everything is worth 1 point then if you go 15-10-12 (2 betrayals and you lose)

Base Score = 15+10 - [1/3*12] - 2 = 19

Final Score (4% reduction for loss applied) = 18.24

Every game is started with a base score of 1000. The whole system has a highest possible score of 2000 and lowest of 0. But it's an atan function which means you can NEVER get 0 or 2000. An atan function is basically a S-curve with unattainable end points.

Currently Bungie has implied that they are going easy on us with deaths being weighted low but that could change.

Your daily Arena score is achieved in this fashion:

1. Play 3 games.
2. Get a number (Say 1650)
3. Not satisfied? Play some more.
4. Bad games will NOT lower your score.
5. Good games will increase your daily score.
6. The system seems to be based on the BEST 3 games you play that day.
7. It is exponentially harder to go higher in scoring. A game where you go +10 with 15 kills/assists might net you a score of 1600-1700, but to get 1700-1800 you're probably going to have to get both higher k/d spread AND higher number of kills/assists.

So far I know ONE person who's managed to get a score of 1800+. Everyone seems to be sitting around the 1500-1600 range and if you've picked up the game quick enough you're hitting 1600-1700+.

Also you seemed to get matched up with a team that (more or less) fits your team's average Arena ranking. I was running consistently into 1650's and above but once we got in a couple of guys who had lower Arena scores (1400 and 1500 something) we seemed to get relatively easier opponents.

How you wind up in which division and when that happens (some people are saying after 5 days of straight play, some say at the end of a season) is a mystery to me.

My biggest gripe about the Arena is the style of gameplay.
In normal Slayer games there is no such thing as a setup as anyone can run invis, jetpacks, armor lock to ruin your play.

In Slayer Pro, everyone has sprint and no radar so it's become more like CoD where you rush the power weapons, grab the lead ASAP and start roasting smores waiting for the opponents to come to you.

They need to do SOMETHING to make it more fast paced like H2 and H3.

The pistol is the best bet you have against a sprinter coming straight for you with a shotgun or hammer or with just intention to melee. 4 quick shots to their torso removes ALL shields and then you can trade on the melee. Remember that while coming out of sprint you actually have a slight delay before you can use your weapon. If you're really good, just pump the four to the torso, strafe to let the reticle reset and headshot the rusher. It is much harder to do this with a DMR purely because the bloom on that weapon is much higher.

All this being said, I treat my DMR like a BR in close/mid range, at that range unless your aim is off, you can usually pop 3-4 good hits on a person relatively quickly. The last two (or one) must be timed though.
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Camelot Erudition (Info) / Rules & Guidelines
« Last post by jayman on 06 Sep 2009, 02:19 PM »
Quick Jump:




Code of Chivalry
Every single member of our community must adhere to our Code of Chivalry or face expulsion. Gamers come looking for a community like ours for a reason, they are sick of dealing with the filth, the chaos, unreliable teammates, griefing, modding, cheating, and general nastiness that can be found in online game lobbies when playing without a good group of people. We aim to help give people a safe harbor, a place where you will always have good people to game with.

Below are our expectations, our Code of Chivalry:
  • Play with honor.
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Respect is expected from all members of the SSG forums. SSG is our home and it is expected that every member respect these forums and its members. Keep it fun, keep it civil, and don't provoke. Just think thrice and don't post angry.

All Knights here know that while trust, loyalty, and honor are earned, respect is expected. It's upon you to maintain that respect. Use it to cultivate great relationships and strong bonds but keep in mind that you're in someones home.
More specifically our home: Camelot. Keep it fun, keep it civil, and don't provoke. Remember, when you yell in the forum you are yelling across our table.



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