Quoted from: SSG Mania
So... You know what I was thinking? What if Gorillas started working out?! How screwed would we be? THEY HAVEN'T EVEN REACHED THEIR FULL POTENTIAL!

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Halo / Re: Warzone Guide: The Wheelmen Way
« Last post by Run5k on 29 Jan 2016, 07:00 PM »
We've noticed that some of us are hitting higher REQ caps much sooner. My gunner has been pulling out gauss hogs more often, which has been unusual.

Same here.  Before the update, I had hit level 9 only two or three times after more than 300 games.  Now, I typically reach that level at least once each evening!

Additionally, REQs not desapwning for 20 seconds has had a huge effect on downing a sniper, laser, etc. People will respawn and look for their weapons now, or someone else will find them very quickly. I'm not sure how much it will affect the balance in the coming weeks. I think it'll be easier for the winning team to dogpile, but it should also mean that the struggling team should be able to reach higher REQs sooner to fight back.

Agreed on all counts.  It is rather nice to run back to where you died and still find your Answer or Spnkr EM still there.

Speaking of which, everyone should use plasma pistols more often. They have an alarming lock on range, and they cannot be dodged if you fire at someone when your reticle is red.

Absolutely!  I stopped selling my remedial plasma pistols shortly after the game was released.  There is always a good use for them!   P33W
12
Halo / Re: Warzone Guide: The Wheelmen Way
« Last post by HWM Sarge on 29 Jan 2016, 09:52 AM »
We're working on some updates and expansions. The biggest change that you should be aware of is that we no longer have Assault primarily on bosses. We switched that to Defense. We have the Assault team pushed forward more often attacking the enemy position and stealing their bosses. Defenses secures our bosses.

Also, hog is pretty key to Backup. All the other squads are about 20-40% stronger when a hog is running effectively.

Very nice.

What to you think about the Infinity's Armory update?  More specifically, you gain in-game REQ energy noticeably faster now!  There are definitely more high-end vehicles roaming the map towards the end of the game since the last DLC update made that change.
We've noticed that some of us are hitting higher REQ caps much sooner. My gunner has been pulling out gauss hogs more often, which has been unusual. Additionally, REQs not desapwning for 20 seconds has had a huge effect on downing a sniper, laser, etc. People will respawn and look for their weapons now, or someone else will find them very quickly. I'm not sure how much it will affect the balance in the coming weeks. I think it'll be easier for the winning team to dogpile, but it should also mean that the struggling team should be able to reach higher REQs sooner to fight back.

Speaking of which, everyone should use plasma pistols more often. They have an alarming lock on range, and they cannot be dodged if you fire at someone when your reticle is red. Noob combo is super strong, and our best banshee pilot is afraid of them now because his runs keep being ended because even flipping doesn't save him.
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Halo / Re: Warzone Guide: The Wheelmen Way
« Last post by Run5k on 29 Jan 2016, 01:03 AM »
We're working on some updates and expansions. The biggest change that you should be aware of is that we no longer have Assault primarily on bosses. We switched that to Defense. We have the Assault team pushed forward more often attacking the enemy position and stealing their bosses. Defenses secures our bosses.

Also, hog is pretty key to Backup. All the other squads are about 20-40% stronger when a hog is running effectively.

Very nice.

What to you think about the Infinity's Armory update?  More specifically, you gain in-game REQ energy noticeably faster now!  There are definitely more high-end vehicles roaming the map towards the end of the game since the last DLC update made that change.
14
Halo / Re: Warzone Guide: The Wheelmen Way
« Last post by HWM Sarge on 28 Jan 2016, 10:22 PM »
We're working on some updates and expansions. The biggest change that you should be aware of is that we no longer have Assault primarily on bosses. We switched that to Defense. We have the Assault team pushed forward more often attacking the enemy position and stealing their bosses. Defenses secures our bosses.

Also, hog is pretty key to Backup. All the other squads are about 20-40% stronger when a hog is running effectively.
15
Halo / Re: Warzone Guide: The Wheelmen Way
« Last post by HWM Sarge on 18 Dec 2015, 10:28 AM »
Thanks!

I have this romantic notion of different clans getting together and playing one of the squads.

BSG on Assault. Wheelmen on backup. OcR on Containment. SSG saving us all from Defense.

I think it would be so cool to see in Matchmaking.
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Halo / Re: Warzone Guide: The Wheelmen Way
« Last post by SSGxHAWKEYE on 17 Dec 2015, 10:04 PM »
This is FANTASTIC I can not stress how much fun we had using this strat last time I was on with yall.
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Halo / Re: Warzone Guide: The Wheelmen Way
« Last post by Run5k on 17 Dec 2015, 06:40 PM »
Sarge, we really appreciate all of the time and effort that the HWM crew has dedicated towards these multiplayer strategies.  When the time comes, they definitely make a big difference!   ll7
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Halo / Re: Warzone Guide: The Wheelmen Way
« Last post by SSG Gambit on 14 Dec 2015, 06:08 PM »
This is good stuff!

Thanks Sarge!  P4LD
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Halo / Warzone Guide: The Wheelmen Way
« Last post by HWM Sarge on 14 Dec 2015, 05:11 PM »
You can find the full guide neatly organized here.

Here's the basic information:

The Wheelmen Way: Warzone Guide

The Wheelmen Way organizes players into four squads of three players to tackle different objectives in Warzone, named Assault, Backup, Containment, and Defense.

Assault (Alpha): Take down AI bosses (every even minute after the initial spawn) and push bases.
Backup (Bravo): Sustain objectives and respond to calls for help, primarily with light vehicles.
Containment (Charlie): Slay the enemy team from a forward position; keep them contained.
Defense (Delta): Anchor your team from your primary base, usually your Armory.

To sort your squads, go into a custom lobby, then have everyone switch to the colors of the squads above.

Gameplan: Squads B, C, and D establish map control and support to enable the A squad to take down high-point objectives (bosses and cores). Generally, whichever teams gets two of the three Legendary bosses will likely win the game.

Everything else in the full guide focuses on the mentality and philosophy of the system, as well as some specifics. I recommend jumping down to specific squads or maps at this point. I will describe opening strats for each squad, and elaborate a bit by map, and then I will elaborate on the specifics of each squad.

Remember to participate in the Great Assist Continuum.
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Destiny / Re: Guide to Light Levels
« Last post by MeowConaughey on 18 Oct 2014, 12:53 AM »
Thanks for posting code. I especially appreciate you taking the time to put all the links in!

Oooh, nifty!  Thanks for posting, Code.  Now I want raid gear even more :p

This, exactly. 8)
THIS  :angel:
Most definitely. Every time I've been in the raid I've only received ascendant materials. I want some raid gear soo bad!

We have to finish the raid to get the gear. And finish it on hard to get the raid helm.
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